Robofactor

Robofactor
Compétences
Game Design
Game Design
Java
Java

Robofactor

Genre: Casual game

Platform: Web

Date: May – June 2014 (7 weeks)

Role: Game Designer, Developer

Team:

  • Tom Allibert-Bardoux (Developer)
  • Grégory de Marin (Developer)
  • Jonathan Porterat (Graphic artist)

Technologies:

  • Processing

Robofactor is a casual game where the player controls a character who's able to move on three different altitude levels. Their goal is to deliver mail to the greatest amount of mailboxes, while dodging the flying cars trying to bump into them in the opposite direction.

The game was made in seven weeks for the ISN (Informatique et Sciences du Numérique, literally Computer and Digital Science) French baccalaureate examination. It was my first game project, where I could work a good part of the code and game design process. We've been able to get the maximum grade of 20/20 for the examination with it.