Underbreak

Compétences
Unity
Unity
C#
C#

Underbreak

Genre: Hack'n'slash

Platform: Web, Windows, Linux

Date: April 2019 (72 hours)

Role: Gameplay developer

Team:

  • Kévin Roussel / Red – RedStudio (Lead Developer)
  • Tom Laporte – La Grande Table (Composer)
  • Anna Bressan – RedStudio (Graphic designer)
  • Yann Roirand (Producer)
  • Guillaume André (Gameplay developer, Game designer)
  • Yassine Djadja (Game designer)
  • Benjamin Robcis (Gameplay developer)

Technologies:

  • Unity (Gameplay, Level Design, Cutscenes, UI)
  • C# (Scripting)
  • Git (Versioning)

Game jam: Ludum Dare 44

Underbreak is a game where the player embodies a character trying to escape hell. Each level contains keys that they will have to gather to access the next level. By crossing the way between two levels, the player will be able to choose between three devil deals, each granting them bonuses at the cost of an added disadvantage which will affect their further progress throughout the game…

The game was created with Unity engine within 72 hours, for the 44th edition of the Ludum Dare game jam. I had the chance to participate with a team of several members and to collaborate with both Kévin Roussel (known in France as the co-founder of the YouTube channel “Les Aventures de Red”) and Benjamin Robcis on the game development. I've been able to contribute to the different parts of the gameplay, such as the devil deals and the character's controls, as well as the staging and dialogs for the end of the game.